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Eleonora Filipic

A2 Peer Feedback (Google quiz)

Updated: May 14

Sharing thoughts and reflections on feedback received during class activity.


This is interesting. My aim was to make the environment hard to explore and interact with, but apparently the image below (showing other students' feedback) is quite the opposite. Apparently the interaction and navigation of the environment (in terms of space) is simple and easy, although the overall experience of the environment itself is dissonant and unusual (see images below for further info). I believe it's because it's just a prototype, I haven't actually fully thought about layout and interaction design. But it's interesting to know thoughts of other users about it, just to keep an eye about how other people feel about my prototype and work. I know this project is about focusing on introspection and self-reflection, but sometimes it's useful to hear about other people's opinions, as a starting point for further reflection.

Design choices - Feedback


This one below really made me laugh, but I totally get the meaning of what they saying and I guess it actually makes sense and is relevant to the context of my work! So true ^^


Apparently the Spline link is giving people some trouble....so I might need to look into that. I added 3 different soundtracks to the environment, but apparently sound is not playing correctly...


09/05/2024

After going back to my google quiz form I realised so many peers left interesting feedback to my work, so I'm really grateful for this, and surprised at the same time! I'm really impressed about how my work is resonating with so many different people, with different interests and ideas! And it's great to see they're all happy to share feeedback with me!

Peer feedback and ideas received in class.


My first question in the google quiz form was about the title of my project. I struggled a bit in the beginning to summarise the intent of the project in a simple/understandable/direct title. I've received almost 15 responses to this question (which I'm really happy about^^) and can be mainly divided into 3 groups:

  1. A larger group of peers agrees with my choice of title and believes in includes all the main aspects/characteristics/salient points of the project and prototype.

  2. A smaller percentage of peers agrees with the chosen title, but believes it's too long, and could be summarised further. They also believe that a title is not as important as the designer's statement of the work, or the prototype itself. Therefore the title could easily be only something playful and fun to capture the reader's attention. According to them, the meaning of the project will unfold and unpack itself while watching the prototype and reading the statement or any other supporting documentation. They also wrote that, at least for the purpose of this studio class, the tile can be highly subjective, and reflect the designer's own point of view of their work, without worrying if it is actually understandable/creative/reflective or relevant to the audience and peers.

  3. The remaining percentage believes the title is too complex and "doesn't clearly state the method of achieving the desired outcome for the project". This is interesting feedback, I will definitely try to unpack this further, and think about how to improve the title for the following assignments. I'm pretty sure they are referring to practical methods of work and prototype production (tools, software, media etc.)

Interesting ideas received from fellow students, really happy about their feedback, and really glad they engage and interact with my prototype in so many different and constructive ways!



My research focuses on the use of transformative colour and sound in the context of a 3D environment. However, due to time restrictions and for the purpose of this studio class, I might have to reroute my direction to more achievable goals. Assignment 4 also requires curating an interactive exhibition with all the work done so far during the semester, using Spatial virtual exhibition tool. Although this allows the creation of aesthetically interesting graphics, this tool is kind of limiting when it comes to uploading your own resources, especially 3D objects and textures. Also, most of these extra features are available only to members with a paid monthly subscription. Therefore, the easiest way to build a 3D environment in Spatial is to use one of their free environments (although they look aesthetically pleasant, most of them don't resonate with the mood, intent and objective of my colour-sound prototypes...).

In conclusion, in order to meet the requirements of A4, I might have to give up some aspects of my prototype, in order to also meet the restrictions of free Spatial plan. I will keep working on colour-sound illusions and dissonance, however I might have to give up some 3D elements. Nonetheless, I will keep experimenting with dissonant experience of 3D environments separately, as this was my main research point and focus this semester and is something I'm deeply interested in.


Emotional Relevance

When reading the feedback I received from peers, it was immediately clear that a large group agreed that, when interacting with the prototype, they felt uncomfortable, confused and in doubt. This is a great achievement to me, because that was specifically what I wanted to experiment with: dissonance and confusion.

A smaller group, however, felt both positive and negative about the prototype. This was very interesting for me to read. At times, they felt like the prototype was confusing and problematic to interact with (and understand), whereas at times, they found it even pleasing and fun. They do not provide any further information, so I can't exactly put my finger on what elements are confusing and what is, instead, fun and amusing to them. But it is definitely an interesting point of view and I'm happy I am now aware of it. After reviewing my submission elements, I'm assuming the video prototype looks playful as it is dynamic and colourful. I'm really grateful I'm aware of this now, because now I know I need to get rid of these playful elements!!! My aim is to experiment freely with dissonant, contrasting, contradictory and problematic design, so none of these should ( int he context of these experiments) be happy and cheerful!!


RESONANCE


Other reflections

Some students, and my teacher as well, felt like some of the assets carry a higher potential of dissonance and illusion when viewed in 2D (instead of in an interactive 3D environment). Therefore, because of time limits and also because of some technical restriction when using Spatial, some of my work will be presented as flat, 2D images.


CONCLUSIONS




LOL, thank you ^^ !!!!!! :)

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